Augmented Reality Market Forecast 2031: Analysis of Size, Share, and Trends
Meticulous Research®, a global authority in market research,
recently unveiled its comprehensive study titled, "Augmented Reality
Market by Offering (Smart Glasses, Headsets), Type, Application (Training &
Learning, Gaming, Promotion & Advertising), End User (Retail &
E-commerce, Media & Entertainment, Healthcare, Travel & Tourism), and Geography—Global
Forecast to 2031." This report projects that the global augmented
reality (AR) market will reach $210.1 billion by 2031, registering a CAGR of
34.9% from 2024 to 2031.
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The rapid growth of the AR market can be attributed to
various factors, including increased government efforts to implement AR
technology across industries, the rising demand for AR in retail and
e-commerce, and growing adoption in the healthcare industry. However, the
market faces constraints such as privacy concerns and the high costs associated
with AR hardware. Despite these challenges, technological advancements like the
rollout of 5G networks and increasing AR applications in travel and tourism are
expected to open new growth avenues.
Nevertheless, the scarcity of skilled professionals with
expertise in AR remains a significant hurdle for market growth.
Market Segmentation and Growth Projections
The report segments the global AR market across four major
dimensions: offering, type, application, and end-user industries. Each of these
is further divided into specific categories to analyze trends and competition
at both regional and country levels.
Offering
Based on offerings, the market is segmented into hardware,
platform, and services. In 2024, hardware is expected to dominate, accounting
for over 55% of the total market share. This growth is driven by the increasing
adoption of AR devices such as smart glasses and headsets in industries like
entertainment and retail. The hardware segment's prominence is also supported
by the ongoing innovations in AR devices, including Apple's Vision Pro AR
headset launched in 2023. Such innovations have elevated user experience
through enhanced interaction capabilities, such as eye-tracking and hand
gestures.
In addition to its dominant market share, the hardware
segment is expected to exhibit the highest growth during the forecast period,
supported by the rising use of AR across various sectors.
Type
The market is categorized into two types: marker-based AR
and marker-less AR. Marker-based AR, which relies on visual markers to trigger
digital content, is projected to dominate the market by 2024. The increasing
use of AR in sectors like automotive for navigation systems and tourism for
immersive visitor experiences is fueling the growth of this segment.
Marker-based AR is also expected to witness the highest CAGR during the
forecast period, propelled by the growing popularity of remote assistance systems
and smartphone-based AR applications.
Application
The applications of AR span multiple industries, including
training & learning, quality inspection, tourism & visitor experience,
remote assistance, designing & modeling, gaming, promotion &
advertising, and other uses. Among these, the gaming sector is expected to lead
the market with a 33% share in 2024. The expanding popularity of AR in gaming,
along with increasing sales of gaming consoles and smartphones, is driving
growth in this segment.
Meanwhile, the promotion & advertising segment is set to
witness the highest growth rate. This trend is driven by the growing importance
of digital marketing and the widespread availability of AR-capable smartphones.
AR offers unique, engaging marketing experiences, making it a valuable tool for
advertising campaigns.
End-User Industry
The global AR market is divided into several end-user
industries, including retail & e-commerce, healthcare, education, media
& entertainment, industrial & manufacturing, automotive, transportation
& logistics, travel & tourism, real estate, and sales & marketing.
In 2024, the media & entertainment sector is expected to account for the
largest share of the market, driven by the increasing adoption of AR in gaming
and entertainment platforms.
However, the healthcare industry is projected to register
the highest growth during the forecast period. The integration of immersive
technologies in healthcare for training, diagnostics, and treatment purposes is
fueling growth in this segment. Additionally, healthcare organizations are
investing heavily in AR solutions to enhance patient care and medical
education.
Geographical Insights
The augmented reality market is analyzed across five
regions: North America, Europe, Asia-Pacific, Latin America, and the Middle
East & Africa. North America is anticipated to hold the largest market
share in 2024, accounting for over 40% of the global AR market. The region’s
growth is supported by robust government initiatives promoting AR adoption,
rising investments in digital infrastructure, and the presence of leading AR
companies. A notable example is the Los Angeles Rams (U.S.), who partnered with
ARound to launch an AR-based fan engagement platform at SoFi Stadium in 2022.
The Asia-Pacific region, however, is expected to experience
the fastest growth during the forecast period, with a CAGR of 37.5%. This
growth is primarily driven by the rising demand for AR solutions in countries
like China, South Korea, India, and Japan. Additionally, companies in this
region are increasingly adopting AR wearables to enhance productivity and
compliance in workplace environments. Xiaomi’s launch of its Wireless AR Glass
in 2023 is a prime example of this trend.
To gain more insights into the market with a
detailed table of content and figures, click here: https://www.meticulousresearch.com/product/augmented-reality-market-1223
Key Players:
The key players operating in the global augmented reality
market are Google LLC (U.S.), PTC, Inc. (U.S.), Seiko Epson Corporation
(Japan), Microsoft Corporation (U.S.), Samsung Electronics Co., Ltd. (South
Korea), Apple Inc. (U.S.), NVIDIA Corporation (U.S.), Qualcomm Technologies,
Inc. (U.S.), Magic Leap, Inc. (U.S.), Vuzix Corporation (U.S.), Lenovo (China),
Sony Corporation (Japan), Meta Platform, Inc. (U.S.), Snap Inc. (U.S.), and MAD
Gaze (China).
Key Questions Answered in the Report:
- What
are the high-growth market segments in terms of offering, type,
application, and end-use industry?
- What
is the historical market size for the global augmented reality market?
- What
are the market forecasts and estimates for 2024–2031?
- What
are the major drivers, restraints, opportunities, challenges, and trends
in the global augmented reality market?
- Who
are the major players in the global augmented reality market, and what are
their market shares?
- What
is the competitive landscape like?
- What
are the recent developments in the global augmented reality market?
- What
are the different strategies adopted by major market players?
- What
are the trends and high-growth countries?
- Who
are the emerging players in the global augmented reality market, and how
do they compete with other players?
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