Augmented Reality Market 2031: Analysis of Size, Share, and Trends
Meticulous Research®, a leading global market research
company, has published a report titled "Augmented Reality Market by
Offering (Smart Glasses, Headsets), Type, Application (Training & Learning,
Gaming, Promotion & Advertising), End User (Retail & E-commerce, Media
& Entertainment, Healthcare, Travel & Tourism), and Geography—Global
Forecast to 2031."
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According to the report, the global augmented reality market
is projected to reach $210.1 billion by 2031, growing at a CAGR of 34.9% from
2024 to 2031. Key drivers of this growth include increasing government
initiatives to implement AR, rising demand in the retail & e-commerce
sectors, and the growing adoption of AR in healthcare. However, privacy
concerns and the high cost of hardware present challenges to market expansion.
The report highlights that advancements in 5G technology and
emerging opportunities in the travel and tourism industry offer growth
potential. However, a shortage of skilled professionals remains a significant
obstacle.
The market is segmented by offering (hardware, platform,
services), type (marker-based and marker-less AR), application (such as
training, gaming, and advertising), and industry (including healthcare, retail,
and media). The report also analyzes competitors and evaluates market trends at
regional and country levels.
In 2024, the hardware segment is expected to hold over 55%
of the market, driven by increasing AR device adoption, rising smartphone
sales, and new product launches, such as Apple’s Vision Pro headset. This
segment is also projected to have the highest CAGR during the forecast period.
The marker-based AR segment is anticipated to dominate the
market type category due to the growing use of smartphones and advancements in
remote assistance systems. Similarly, the gaming application is expected to
account for over 33% of the market, though promotion and advertising will see
the fastest growth due to increasing use of AR in marketing.
Among industries, media & entertainment is projected to
lead with over 25% of the market, while the healthcare sector is expected to
grow the fastest due to increased use of AR for training and government
investment in healthcare.
Geographically, North America is expected to capture over
40% of the market in 2024, attributed to strong government initiatives and a
robust digital infrastructure. However, the Asia-Pacific region is projected to
record the highest CAGR of over 37.5%, driven by the adoption of AR
technologies in countries like China, South Korea, India, and Japan.
To gain more insights into the market with a
detailed table of content and figures, click here: https://www.meticulousresearch.com/product/augmented-reality-market-1223
Key Players:
The key players operating in the global augmented reality
market are Google LLC (U.S.), PTC, Inc. (U.S.), Seiko Epson Corporation
(Japan), Microsoft Corporation (U.S.), Samsung Electronics Co., Ltd. (South
Korea), Apple Inc. (U.S.), NVIDIA Corporation (U.S.), Qualcomm Technologies,
Inc. (U.S.), Magic Leap, Inc. (U.S.), Vuzix Corporation (U.S.), Lenovo (China),
Sony Corporation (Japan), Meta Platform, Inc. (U.S.), Snap Inc. (U.S.), and MAD
Gaze (China).
Key Questions Answered in the Report:
- What
are the high-growth market segments in terms of offering, type,
application, and end-use industry?
- What
is the historical market size for the global augmented reality market?
- What
are the market forecasts and estimates for 2024–2031?
- What
are the major drivers, restraints, opportunities, challenges, and trends
in the global augmented reality market?
- Who
are the major players in the global augmented reality market, and what are
their market shares?
- What
is the competitive landscape like?
- What
are the recent developments in the global augmented reality market?
- What
are the different strategies adopted by major market players?
- What
are the trends and high-growth countries?
- Who
are the emerging players in the global augmented reality market, and how
do they compete with other players?
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